Time is night. Unless within radius of a light source, everything has shadowy illumination.
 Arrow Slit | 
				
				 Corpse | 
				
				 Deep Water | 
				
				 Dense Rubble: The ground is covered with debris of all sizes. It costs 2 squares of movement to enter a square with dense rubble. Dense rubble adds 5 to the DC of Balance and Tumble checks, and it adds 2 to the DC of Move Silently checks. | 
			
 Dirt Path | 
				
				 Drawbridge | 
				
				 Fire | 
				
				 Grass | 
			
 Large Tree: These trees take up an entire square and provide cover to anyone behind them. They have AC 3, hardness 5, and 600 hp. Like their smaller counterparts, it takes a DC 15 Climb check to climb them. | 
				
				 Light Rubble: Small chunks of debris litter the ground. Light rubble adds 2 to the DC of Balance and Tumble checks. | 
				
				 Light Undergrowth: A space covered with light undergrowth costs 2 squares of movement to move into, and it provides concealment. Undergrowth increases the DC of Tumble and Move Silently checks by 2 because the leaves and branches get in the way. | 
				
				 Stain | 
			
 Stairs | 
				
				 Stone Floor | 
				
				 Typical Tree: A creature standing in the same square as a tree gains a +2 bonus to Armor Class and a +1 bonus on Reflex saves (these bonuses don’t stack with cover bonuses from other sources). | 
				
				 Wooden Door |